Ed History Games Presents

Lawson's JourneyCarolina Uncovered

An interactive history game for 8th grade North Carolina History

"I travelled through a country where I never had the pleasure of beholding before, the most beautiful natural prospects I had ever seen in my life." John Lawson, A New Voyage to Carolina, 1709

Explore

Follow Lawson's 1701 Expedition

Free to Play 8th Grade NC History

On December 28, 1700, John Lawson departed Charles Town on a journey that would take him 550 miles through the Carolina interior. He was a naturalist, a surveyor, and an observer. He was also walking through a world on the edge of catastrophic change.

This game puts students inside that world: reading his maps, navigating his compass, surveying his land grants, and hearing the voices his journal left out.

  • 3 skill-building mini-games covering maps, coordinates, and surveying
  • Chapter 1: outfit the expedition and choose your Indigenous guide
  • Multiple perspectives including enslaved and Indigenous voices
  • Aligned to NC Essential Standards for 8th grade History
  • No login required for the free version
Play Lawson's Journey
Charles Town Bath NC Occaneechi Catawba Keyauwee N Colonial Town Indigenous Town

History That Doesn't Look Away

Most 8th grade history materials give students the colonial perspective. This game gives them the colonial perspective, the Indigenous perspective, and the perspective of enslaved Africans — simultaneously, in the same story.

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Primary Source First

Built around Lawson's real 1709 journal. Students read actual passages, interrogate what he chose to record, and ask what he left out.

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Multiple Perspectives

Two fictional companions, Nora and Attamuskeet, give voice to the enslaved African and Indigenous experiences that Lawson's journal could not include.

Skills, Not Just Content

Map reading, coordinate systems, surveying, source analysis. Students build real historical thinking skills while playing, not just memorizing facts.

Created by an NC educator, for NC classrooms.

Built for the NC 8th Grade Classroom

Free Forever
$0
No account required. No time limit.
  • All 3 skill-building mini-games
  • Chapter 1: Departure
  • Interactive Carolina and world maps
  • Multiple perspective narratives
  • Works on Chromebooks
  • 🔒 Teacher dashboard
  • 🔒 Student progress tracking
  • 🔒 Gradebook export
Play Free Version
Premium: Coming 2027
TBD
Per-student institutional licensing.
  • Everything in the free version
  • All 8 mini-games
  • All 6 chapters of Lawson's journey
  • Teacher dashboard: whole-class view
  • Per-student scores and completion data
  • Time-on-task tracking
  • Struggling student flags
  • Gradebook export (CSV)
  • NC Essential Standards alignment report
Join the Interest List
NC Essential Standards Alignment This game is designed to align with 8th grade NC History Essential Standards covering European exploration, colonial economy and society, geographic literacy, and primary source analysis. A full standards crosswalk document is available for download below. 📄 Download Standards Crosswalk (PDF)

The Note-Taker's
Field Journal

The subject is note-taking. History is the vehicle.

Most students fail at note-taking not because they cannot learn — but because no one has explicitly taught them how to pull information from text, decide what matters, organize it, and compress it into something they can actually use. This tool teaches those skills directly, using NC History content as the practice material.

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Identify
Students learn to recognize four categories of historically significant information: who, when, why, and what happened. Not all information is equal. This phase teaches selectivity.
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Categorize
Students tag each piece of information with its type before recording it. The act of categorizing forces a decision — not pattern-matching, not copying. Analytical categories are weighted more heavily than mechanical ones.
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Organize
Students apply Cornell Notes or Outline structure to the information they selected. Scaffolds guide the format. The game enforces short phrases, not copied sentences. Structure is practiced, not assumed.
Five Phases — One Session
1
Methods Lesson — Guided walkthrough of Cornell Notes and Outline method, with examples, practice rows, and a comprehension check before advancing.
2
Comprehension Check — Eight multiple choice questions drawn from the historical passage, tiered across recall, interpretation, and analysis.
3
Guided Annotation — Students learn the four categories of historical information, then highlight and tag key sentences. Hard cap of nine selections forces genuine selectivity. Analytical categories are worth more.
4
Note Production — Students produce Cornell or Outline notes using topic-specific scaffolds and prompts. Copy protection enforced. Graded on content and format. Up to three attempts.
5
Completion & Reflection — Students receive scores across all three phases, a metacognition prompt, and a completion code to submit to the teacher. No student names collected at any point.
For Teachers
  • ✓  Built-in teacher portal with PIN access
  • ✓  Generate student entry codes
  • ✓  Paste completion codes to decode results
  • ✓  "Who needs help? Where? What next?" analytics
  • ✓  Per-phase timing — see exactly where students struggled
  • ✓  Student metacognition reflections
  • ✓  Export results to spreadsheet in one click
For Students
  • ✓  No login, no account required
  • ✓  Works on any Chromebook
  • ✓  Progress saved through page refresh
  • ✓  Immediate feedback at every phase
  • ✓  25–35 minutes total
  • ✓  Two topics: Reed Gold Mine and Dismal Swamp Canal
  • ✓  Reading level simplified for accessibility
Play Now — Free Contact for Licensing

No login. No student data collected. Works on any device.

All Ed History Games

Ed History Games is building a library of interactive history experiences for NC classrooms. Each game is built by educators, for educators.

Prototype Available
01
Lawson's Journey: Carolina Uncovered
Follow John Lawson's 1701 expedition through colonial Carolina. Geographic skills, primary sources, and multiple perspectives. 8th grade NC History.
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02
The Trial of Denmark Vesey, 1822
Eight stations. The 1822 conspiracy trial and the Stono Rebellion. Students weigh evidence, interrogate power, and reckon with the limits of justice. AP Gov and AP US History.
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Walker's Appeal: The Preamble
David Walker's 1829 abolitionist text. Students read, analyze, and engage with one of the most radical documents in American history. AP US History and AP Language.
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04
The Note-Taker's Field Journal
A structured skill trainer that teaches students how to identify, categorize, and organize information from historical text — using NC History as the practice content. Cornell Notes, Outlining, and guided annotation built in. 8th grade NC History.
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05
ClearPath: Mine Clearance Simulation
Guide a demining robot through six real-world minefields in Cambodia, Bosnia, Ukraine, and Yemen. The wars that buried these mines sent refugees to NC communities. Grades 6 to 12.
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06
Outer Banks Navigator
Navigate eight real eras of NC Outer Banks history from the 1585 Roanoke Voyages to 2025 rising seas. Blackbeard, the Wright Brothers, the Battle of the Atlantic, and more. 8th grade NC History, AP US History, AP Human Geography, AP Environmental Science.
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07
Stage Lights: Lighting Design for the Stage
Learn how to design stage lighting for a school production. Instruments, color, angles, intensity, cue sheets, and a final design challenge. Built for middle and high school theater programs.
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In Development
08
The Tuscarora War, 1711
The conflict that ended Lawson's world. A game about cause, consequence, and colonial violence. 8th grade NC History.

Contact and Feedback

Whether you're a teacher who wants to pilot the game, a district curriculum director interested in licensing, a grant organization exploring educational technology, or a student with feedback — we want to hear from you.

This project is actively in development. Your feedback directly shapes what gets built next.

Created by an NC educator currently teaching 8th grade North Carolina History. This game was built because nothing adequate existed for this course.
Thank you. Your message has been received. We'll be in touch soon.